Overview
Guardian Gods are the new deities in the game. Once summoned, they provide everlasting city bonuses which can be refreshed and upgraded further. The first Guardian coming to the realm is Nithra! She has been observing our reality for a while and the time has come for her to reveal herself.
Important!
Guardians can be summoned only if you have Citadel level 11 or higher. They can be summoned from the new Guardian Gods space in the Altar of Summoning.
Boons
A summoned guardian God provides Boons, which are bonuses affecting the city and helping you with your progress.
Guardians’ bonuses are tiered by their devotion levels. The higher your level of devotion - the better the boons. Every Guardian has starter bonuses that are always active. The Guardians have no limited duration. Meaning that once you summon a Guardian you can keep it as long as you want.
Curses
Guardians also give Curses, which bring negative effects to your city. Nithra, however, is the only Guardian that doesn’t have any curses!
Guardians
This section will be updated once more Guardians reach the realm! They are on their way.
Nithra
Boon/Curse |
Devotion 1 |
Devotion 2 |
Devotion 3 |
Devotion 4 |
Devotion 5 |
Devotion 6 |
Resource Production |
10.00% |
20.00% |
30.00% |
40.00% |
75.00% |
100.00% |
Outpost Resources |
5.00% |
10.00% |
15.00% |
20.00% |
35.00% |
50.00% |
Resources retained in the Warehouse |
10.00% |
20.00% |
30.00% |
40.00% |
75.00% |
100.00% |
Experience |
25.00% |
50.00% |
75.00% |
100.00% |
150.00% |
200.00% |
The Ascended One
Boon/Curse |
Devotion 1 |
Devotion 2 |
Devotion 3 |
Devotion 4 |
Devotion 5 |
Devotion 6 |
Unit Damage |
2.50% |
5.00% |
7.50% |
10.00% |
15.00% |
20.00% |
Combat Experience |
50.00% |
100.00% |
150.00% |
200.00% |
300.00% |
400.00% |
Recruitment Speed |
2.00% |
4.00% |
6.00% |
8.00% |
11.00% |
15.00% |
Recruitment Cost (curse) |
+110% |
+90% |
+70% |
+50% |
+25% |
0% |
Alma
Boon/Curse |
Devotion 1 |
Devotion 2 |
Devotion 3 |
Devotion 4 |
Devotion 5 |
Devotion 6 |
Outpost Resources |
20.00% |
30.00% |
40.00% |
50.00% |
75.00% |
100.00% |
March Speed |
2.50% |
5.00% |
7.50% |
10.00% |
15.00% |
20.00% |
March Capacity |
+15 |
+20 |
+25 |
+30 |
+40 |
+50 |
Production reduction (curse) |
75.00% |
60.00% |
45.00% |
30.00% |
15.00% |
0.00% |
Hama
Boon/Curse |
Devotion 0 |
Devotion 1 |
Devotion 2 |
Devotion 3 |
Devotion 4 |
Devotion 5 |
Wall Defense Bonus |
2.50% |
5.00% |
7.50% |
10.00% |
15.00% |
20.00% |
Wall Capacity |
+10 |
+20 |
+30 |
+50 |
+75 |
+100 |
Healing Speed |
20.00% |
30.00% |
40.00% |
50.00% |
75.00% |
100.00% |
Hospital Capacity |
+10 |
+20 |
+30 |
+50 |
+75 |
+100 |
Marching Speed (curse) |
-75% |
-60% |
-45% |
-30% |
-15% |
0% |
Lindwyrm
Boon/Curse |
Devotion 0 |
Devotion 1 |
Devotion 2 |
Devotion 3 |
Devotion 4 |
Devotion 5 |
Army attack against monsters |
7.50% |
15.00% |
22.50% |
30.00% |
40.00% |
50.00% |
Army defense against monster |
7.50% |
15.00% |
22.50% |
30.00% |
40.00% |
50.00% |
Energy cost reduction | 3.00% | 4.00% | 5.00% | 6.00% | 8.00% | 10.00% |
Energy capacity |
7.50% |
15.00% |
22.50% |
30.00% |
40.00% |
50.00% |
Cheaper item crafting (curse) |
-125% |
-100% |
-75% |
-50% |
-25% |
+0% |
Master Aegus
Boon/Curse | Devotion 0 | Devotion 1 | Devotion 2 | Devotion 3 | Devotion 4 | Devotion 5 |
Item crafting speed | 15.00% | 20.00% | 25.00% | 30.00% | 40.00% | 50.00% |
Maximum capacity of the Forge | +2 | +4 | +6 | +10 | +12 | +16 |
Valor Production | 25% | 50% | 75% | 100% | 150% | 200% |
Cheaper Item Crafting | 8.00% | 12.00% | 16.00% | 24.00% | 32.00% | 40.00% |
Energy spent on battle with monster (curse) | 70.00% | 60.00% | 50.00% | 40.00% | 20.00% | 0.00% |
Librarion
Boon/Curse | Devotion 0 | Devotion 1 | Devotion 2 | Devotion 3 | Devotion 4 | Devotion 5 |
Research Speed | +2.50% | +5.00% | +7.50% | +15.00% | +22.50% | +35.00% |
Research Cost (all resources) | -2.50% | -5.00% | -7.50% | -10.00% | -20.00% | -25.00% |
Resource Production | +50.00% | +75.00% | +125.00% | +200.00% | +300.00% | +500.00% |
Army Attack | -50.00% | -45.00% | -40.00% | -35.00% | -30.00% | -15.00% |
Gallivant the Wayfarer
Boon/Curse | Devotion 0 | Devotion 1 | Devotion 2 | Devotion 3 | Devotion 4 | Devotion 5 |
Embassy Capacity Increase | 10.00% | 20.00% | 30.00% | 40.00% | 50.00% | 60.00% |
Unit Recruitment Cost | -15.00% | -20.00% | -25.00% | -30.00% | -40.00% | -50.00% |
Recruitment Speed | 15.00% | 20.00% | 25.00% | 30.00% | 35.00% | 40.00% |
House Capacity Increase | 10.00% | 20.00% | 30.00% | 40.00% | 50.00% | 60.00% |
Army Defense (Curse) | -50.00% | -45.00% | -40.00% | -35.00% | -30.00% | -15.00% |
Aurelius
Boon/Curse | Devotion 0 | Devotion 1 | Devotion 2 | Devotion 3 | Devotion 4 | Devotion 5 |
Construction speed and structure upgrade speed | 15.00% | 25.00% | 40.00% | 60.00% | 80.00% | 100.00% |
Trap Construction Speed | 30.00% | 40.00% | 50.00% | 60.00% | 80.00% | 100.00% |
Citadel Repair Speed | 20.00% | 40.00% | 45.00% | 50.00% | 60.00% | 75.00% |
Resources Cost for Construction Reduction | -10.00% | -15.00% | -20.00% | -25.00% | -30.00% | -40.00% |
Unit Recruitment Speed (Curse) | -50.00% | -45.00% | -40.00% | -35.00% | -30.00% | -15.00% |
Vendetta The Fallen
Boon/Curse | Devotion 0 | Devotion 1 | Devotion 2 | Devotion 3 | Devotion 4 | Devotion 5 |
Unit Damage | 5.00% | 7.50% | 10.00% | 15.00% | 20.00% | 30.00% |
Combat Experience | 100.00% | 150.00% | 200.00% | 300.00% | 400.00% | 500.00% |
Recruitment Speed | 4.00% | 6.00% | 8.00% | 11.00% | 15.00% | 20.00% |
Army Speed | 2.50% | 5.00% | 7.50% | 10.00% | 15.00% | 20.00% |
Recruitment Cost (curse) | +175% | +150.% | +125% | +100% | +50% | +0% |
Boon/Curse | Devotion 0 | Devotion 1 | Devotion 2 | Devotion 3 | Devotion 4 | Devotion 5 |
Army attack against monsters | 9.00% | 18.00% | 27.00% | 37.00% | 50.00% | 65.00% |
Marching speed | 2.50% | 5.00% | 7.50% | 10.00% | 15.00% | 20.00% |
Energy capacity | 9.00% | 18.00% | 27.00% | 37.00% | 50.00% | 65.00% |
Monster attack energy reduction cost | 3.50% | 4.50% | 7.00% | 10.00% | 15.00% | 17.00% |
Cheaper item crafting (curse) | -150.00% | -120% | -90% | -60% | -30% | 0.00% |
Boon/Curse | Devotion 0 | Devotion 1 | Devotion 2 | Devotion 3 | Devotion 4 | Devotion 5 |
Item crafting speed bonus | 17.00% | 23.00% | 30.00% | 36.00% | 48.00% | 60.00% |
Forge capacity | 2 | 4 | 7 | 12 | 15 | 20 |
Enchanting speed bonus | 10.00% | 16.00% | 23.00% | 29.00% | 41.00% | 53.00% |
Cheaper item crafting | 12.00% | 16.00% | 24.00% | 32.00% | 40.00% | 48.00% |
Enhancement speed bonus | 5.00% | 11.00% | 18.00% | 24.00% | 36.00% | 48.00% |
Marching speed | -75% | -60% | -45% | -30% | -15% | 0.00% |
Boon/Curse | Devotion 0 | Devotion 1 | Devotion 2 | Devotion 3 | Devotion 4 | Devotion 5 |
Troop Defense Bonus(all) | 2.50% | 5.00% | 7.50% | 10.00% | 15.00% | 20.00% |
Wall capacity | 15 | 25 | 40 | 60 | 85 | 120 |
Increased Protected Resources | 20.00% | 30.00% | 45.00% | 60.00% | 90.00% | 120.00% |
Healing Speed | 30.00% | 40.00% | 50.00% | 60.00% | 85.00% | 110.00% |
Trap Repair Speed | 30.00% | 40.00% | 50.00% | 60.00% | 85.00% | 110.00% |
Monster attack energy cost | -25.00% | -20.00% | -15.00% | -10.00% | -5.00% | 0.00% |
To win a Guardian’s goodwill and get help for your city, you’ll need to show devotion at the Altar of Rituals by performing sacrifices.
After you win a Guardian over, it will remain available in the summoning rewards for other players. So, what happens if you win a Guardian that you already have? Simple, you’ll receive Soul Stones for that Guardian.
Summoning
When a Guardian is summoned, you get a set of Boons and Curses described above. There are also five levels of devotion. By leveling up the devotion, you can increase the Boons and decrease the Curses (see Devotion). While the devotion level 0 is permanent, the higher levels are not. The duration will increase with each level and you need to keep showing your god how devoted you are and keep pushing the levels forward. If the timer runs out the devotion level is reduced by 1.
The devotion is always level 0 when the Guardian is summoned for the first time.
Summoning a Guardian or switching it takes 24 hours.
Requirements to summon a Guardian
The only requirement for summoning a Guardian is to have Soul Stones. Each Guardian has their own variety of Soul Stones depending on their allegiance.
There is also a set duration for switching a Guardian (Different Guardians can have different summoning timers).
Devotion
Guardians can be leveled up further by investing more Soul Stones. With each new devotion level, you can increase the impact and duration of the boons. You also get the possibility to unlock new ones and decrease or remove the curses. While summoning has timers, leveling up the devotion is instant. Soul Stones for specific Guardians are unique and cannot be used on different Guardians.
- Soul Stones are assorted by the deity type:
- Soul of the North — Nithra
- Soul of the East — Hama
- Soul of the South — The Ascended One
- Soul of the West — Alda
Allegiances:
- Nithra — Guardian of the North: Boons focus on prosperity
- Guardians of the East: TBD
- Guardians of the South: Boons focus on combat
- Guardians of the West: TBD
Summary
- Only one Guardian can be active at a given time.
- If you decide to summon another Guardian, the current one’s effect is lasting until the new Guardian is summoned. Once the new Guardian is summoned, the previous one becomes inactive and available to re-summon once again if you wish so.
- While summoning is in progress, it can’t be stopped, and any other Guardian can’t be summoned at the same time.
- By default, you have Nithra summoned (you can replace her and switch back later once the other Guardians arrive).
- Your Guardian is always active with devotion 1, providing its Boons and Curses
- Increasing the devotion level can only be achieved by sacrificing the required Soul Stones (e.g. Soul of the North for Nithra). The higher a devotion level the more Soul Stones are required.
- Higher levels of devotion (2-6) will improve a Guardian’s boons and reduce or remove its curses, but they will only last a certain amount of time, which increases with the devotion level. This remaining timer will be displayed in your Guardian window, which you can find in the Altar of Summoning.
- If you decide to switch the Guardian the process repeats.
Visibility and Rarity
You and other players can check your current Guardian by tapping on your city on the global map. The Guardian you have summoned currently will appear above your city’s information.
Each Guardian has their own rarity gradation from 1 star to 5 stars. Rarity is mostly a cosmetic feature.