
Class: Mage
Weight: 3
Race: Satyr
Time: 300
Gold: 300
Attack type: magical
| Level | Health | Speed | Attack | P.Def | M.Def |
|---|---|---|---|---|---|
| 0 | 1991 | 396 | 853 | 340 | 499 |
| 1 | 2099 | 421 | 918 | 364 | 524 |
| 2 | 2214 | 447 | 988 | 389 | 551 |
| 3 | 2334 | 475 | 1064 | 416 | 579 |
| 4 | 2461 | 504 | 1145 | 445 | 608 |
| 5 | 2595 | 536 | 1232 | 476 | 639 |
| 6 | 2736 | 569 | 1327 | 509 | 671 |
| 7 | 2885 | 605 | 1428 | 544 | 705 |
| 8 | 3042 | 643 | 1537 | 582 | 741 |
| 9 | 3208 | 683 | 1654 | 622 | 778 |
| 10 | 3383 | 725 | 1781 | 665 | 818 |
| 11 | 3567 | 770 | 1917 | 711 | 859 |
| 12 | 3761 | 818 | 2063 | 761 | 903 |
| 13 | 3966 | 869 | 2221 | 813 | 948 |
| 14 | 4181 | 924 | 2390 | 870 | 996 |
Fakir is a Sorcerer type unit with average magic attack, good speed and mediocre defense. Fakir's ability grants it a low chance to make enemy Ranged Units and Battle Mages miss their next attack, with an additional chance to put its target's adjacent unit to sleep for one turn. A fully successful Fakir attack can cause a lot of chaos in the enemy army.
| Level | Skill | ||||
|---|---|---|---|---|---|
| 0 | Has a 1% chance to cause the Ranged Units and Battle Mages to miss. Has a 40% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 1 | Has a 1% chance to cause the Ranged Units and Battle Mages to miss. Has a 42% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 2 | Has a 2% chance to cause the Ranged Units and Battle Mages to miss. Has a 44% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 3 | Has a 2% chance to cause the Ranged Units and Battle Mages to miss. Has a 46% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 4 | Has a 3% chance to cause the Ranged Units and Battle Mages to miss. Has a 48% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 5 | Has a 3% chance to cause the Ranged Units and Battle Mages to miss. Has a 50% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 6 | Has a 4% chance to cause the Ranged Units and Battle Mages to miss. Has a 52% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 7 | Has a 4% chance to cause the Ranged Units and Battle Mages to miss. Has a 54% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 8 | Has a 5% chance to cause the Ranged Units and Battle Mages to miss. Has a 56% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 9 | Has a 5% chance to cause the Ranged Units and Battle Mages to miss. Has a 58% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 10 | Has a 6% chance to cause the Ranged Units and Battle Mages to miss. Has a 60% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 11 | Has a 6% chance to cause the Ranged Units and Battle Mages to miss. Has a 62% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 12 | Has a 6% chance to cause the Ranged Units and Battle Mages to miss. Has a 64% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 13 | Has a 8% chance to cause the Ranged Units and Battle Mages to miss. Has a 66% chance to put target's adjacent unit to sleep for 1 turn. | ||||
| 14 | Has a 10% chance to cause the Ranged Units and Battle Mages to miss. Has a 70% chance to put target's adjacent unit to sleep for 1 turn. | ||||