Brave warriors! We’re glad to share with you a special guide about the races that inhabit the world of Gods&Glory. We hope that this information will help you to invent new tactics and win battles easily.
BEAST
Units: Razorback, Lycan, Rhinoceros, Minotaur, Overseer, Kraken, Amphibian, Predator, Huntress, Trapper
Its gut feeling allows the beast to deal 20% more damage to a previously attacked target, or to a target that has previously attacked the beast.
- Beasts are the priority target for the Catcher’s “Hunting Net” ability and receive damage during the stun produced by this ability.
- Beasts can be targeted by the Huntsman’s ability, provided they are in his army. This ability grants them an additional turn in the current round.
- “Hunt” passive ability (Dexterity, 120 points) increases the Hero’s attack by 40%, if they attack the beast with a melee or a ranged weapon (bows).
- Catcher’s “Snare” ability reduces the target’s speed by 40%, if the target is a beast.
- Catcher’s “Mimicry” passive ability makes beasts ignore him, as long as there are other targets on the battlefield.
DEMON
Units: Efreet, Imp, Demon of Gluttony, Sin Gatherer, Succubus, Demon of Wrath
This race has a trait called “Debuff resistance”, which reduces the effect of all debuffs by 50%.
- Demons receive 50% more damage from the Righteous One’s “Pillars of Light” ability.
- Rightful One’s “Demonic Attack” passive ability allows her to deal 40% more damage to demons.
- Righteous One’s “Righteous Power” ability cancels the demon’s ability as long as the Righteous One is alive.
- “Paladin’s Oath” passive ability (Strength, 120 points) reduces the damage demons deal to the Hero by 35%.
DENDROID
Units: Denroid, Forest Guard, Destroyer
Healing (e.g., Medical Tent or Nymph’s ability) restores 50% more health to dendroids.
- This race is immune to vampirism, which wouldn’t allow other units to replenish their health by attacking them.
- Dwarf Hermit’s ability restores the dendroid squad by 30% of the starting value (at skill level 1).
- All units with the reinforcement ability (Undead, Forest Guard) are not reinforced by this character.
- Dendroids cannot be resurrected with the Hero’s “Resurrection” (Magic, 175 points) and “Revival of the Fallen” abilities (Magic, 120 points).
- The units of this race have a trait called “Vulnerability to ignition”, which increases the burning damage by 50%.
- Hero’s “Destructive Blow” passive ability (Strength, 120 points) allows him to deal critical damage to dendroids.
GOLEM
Units: Ruin Golem, Gargoyle
This race is immune to vampirism, which wouldn’t allow other units to replenish their health by attacking them.
- The race is immune to poisoning, which makes the character immune to poison.
- The race has a petrify immunity, which means the character cannot be petrified.
- Dwarf Hermit’s ability restores the Golem squad by 30% of the starting value (at skill level 1).
- Golems cannot be resurrected with the Hero’s “Resurrection” (Magic, 175 points) and “Revival of the Fallen” ability (Magic, 120 points).
- Golems cannot be healed.
- All units with the reinforcement ability (Undead, Forest Guard) are not reinforced by this character.
- Hero’s “Destructive Blow” passive ability (Strength, 120 points) allows him to deal critical damage to golems.
SATYR
Units: Dream Fairy, Dancer, Strangler, Mage of Silence, Dream Collector, Fakir
Satyrs are immune to morale debuffs (e.g., to traps, such as “Heads on Pikes”) However, their morale can still be lowered if there are units of other Gods in the army.
- Hero’s “Festival” passive ability (Magic, 120 points) increases the army’s morale, if there are satyrs in the opponent’s army.
- Satyr Hunter’s “Accurate Shot” passive ability allows him to always deal critical damage to satyrs.
- Satyr Hunter’s “Extermination” ability always targets all satyrs in the opponent’s squad.
HUMAN
Units: Neptune, Dwarf Hermit, Wood Elf, Hobbit, Cleric, Maul Fighter, Archer, Sorceress, Swordsman
Units of the human race receive 15% more damage from the Undead.
UNDEAD
Units: Siren, Pirate, Lich, Plague Spirit, War Spirit, Colossus, Crossbowman
The race is immune to poisoning, which makes the character immune to poison.
- This race is immune to vampirism, which wouldn’t allow other units to replenish their health by attacking them.
- Undead cannot be resurrected with the Hero’s “Resurrection” (Magic, 175 points) and “Revival of the Fallen” ability" (Magic, 120 points).
- Undead cannot be healed.
- All units with the reinforcement ability (Undead, Forest Guard) are not reinforced by this character.
We wish you glorious victories!