Catcher is a Fighter class general, excelling in the front line. Strong against Beasts, provides Crowd Control and poison damage.
Mimicry — Forces the Beasts to ignore the Catcher when attacking, as long as there are other targets.
Hunting Net — Grants a 47% chance to cast a net at an enemy, making them skip 1 turn. Beasts are a priority target and take 120% of the basic attack damage.
Poison Strike — Basic attacks poison the enemy for 40% of the basic attack damage for 1 turn.
Snare — Grants a 30% chance to throw a snare at an enemy target, dealing 100% of the basic attack damage. If the enemy is a beast, the snare also reduces the target's speed by 40%.
Predator's Glance — At the start of the battle, all enemy units lose 7% of their defenses. If the enemy army has Beasts in it, all enemy units lose 7% of their speed as well.
Triple Strike — Grants a 25% chance to strike 3 random targets. Doesn't target the enemy rear line while there are units in the front line.
SEALS OF STRENGTH
Keep in mind that these abilities can be further improved with Seals of Strength!